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Text File  |  1998-04-08  |  2KB  |  62 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                VEHICLE:      Salvage Rig
  6. //                BASE ID:        500
  7. //
  8. //---------------------------------------------------------------------------
  9.  
  10. // This is a sample MechBase Data File.
  11. [ObjectClass]
  12. l ObjectTypeNum = 3
  13.  
  14. [Header]
  15. st FileType                            = "GroundVehicleType"
  16.  
  17. [General]
  18. ul ID                                = 500                // ID number for this mech type
  19. uc Alignment                        = 0                    // 0 = Inner Sphere, 1 = Clan
  20. st Name                                = "Salvage"        // vehicle type description
  21. uc Chassis                            = 0                    // Standard Chassis        
  22. f TonnageClass                        = 50.0                // 80 tons
  23.  
  24. [InternalStructure]
  25. //------------------------------------------------------------------------
  26. // In theory, the following should be dictated by the MaxTonnage, correct?
  27. uc Front                            = 17
  28. uc Left                                = 17
  29. uc Right                            = 17
  30. uc Rear                                = 17
  31. uc Turret                            = 17
  32.  
  33. [ObjectType]
  34. st Name                             = "SlvgRig"        // Text string giving a descriptive name  (only 8 chars long!!)
  35. l Type                                 = 43            // ID number for this mech type
  36. l Appearance                        = 0x050001B7
  37. l Duration                            = -1            // Lasts forever = -1
  38. l MaxDamage                            = 200            // Number of damage points before BOOM!
  39. l ExplosionObject                    = 41            // Object Class Number of explosion for Mech
  40. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  41. f ExtentRadius                        = 25                // Extent Radius in Meters
  42. l IconNumber                        = 0
  43. [Control]
  44. ul Type                                = 2                //player = 1, ai = 2, net = 3
  45. ul DataType                            = 1                //mech control data = 1
  46.  
  47. [Dynamics]
  48. ul Type                                = 2                //Mech dynamics = 1
  49.  
  50. [VehicleDynamics]
  51. l maxTurretYawRate                    = 0
  52. l maxTurretYaw                        = 0
  53. l maxVehicleYawRate                    = 360
  54. f maxAccel                            = 15.0
  55. f maxVelocity                        = 15.0
  56.  
  57. [AudioVisual]
  58. st Anim =                            "animString"
  59. uc[3] MoveAnimSpeed =                0,2,1
  60.  
  61. FITEnd
  62.